Megabits was an augmented reality, monster fighting game for iOS.  When you walked a block in reality, the game's avatar and overworld map would reflect that change.  That's because the game draws a world-based on actual map data pulled from Google's library.  The game was also featured in TEQ Magazine's January 2015 issue.

I was the main artist on this game project.  The bulk of my work was UI/UX design and effects animations.  My objective was to make was to capture the style of classic games like Pokemon Yellow, but put present it with stunning visuals and animations.

 

Animation

User Interface