Megabits was an augmented reality, monster fighting game for iOS. When you walked a block in reality, the game's avatar and
overworld map would reflect that change. That's because the game draws a world-based on actual map data pulled from Google's library. The game was also featured in TEQ Magazine's January 2015 issue.
I was the main artist on this game project. The bulk of my work was UI/UX design and effects animations. My objective was to make was to capture the style of classic games like Pokemon Yellow, but put present it with stunning visuals and animations.